Not creation but comprehension is the problem

In several books true interactive multidimensional fiction is presented as a thing of the future. Neal Stephenson wrote his book "The diamond age or A young ladies primer" about thousands of girls being raised by interactive picture books. The books presented them with stories. They had to take part in these stories, try to solve problems, and as a result they learned math, problem solving skills, chemistry, etc.

Games based on interactive stories had gained a massive audience in Neal Stephenson’s book. They were called ‘'ractives': truly interactive multidimensional stories. Instead of watching TV or dialing one of these special telephone numbers, you could do a ractive. These ractives where truly interactive: everything the players could do influenced the way the story developed.  Having read this, there is one thing I do not understand: how are the stories behind these ractives made?

What I am exploring here is the moment when the next Stephen Spielberg decides to do a remake of 'Gone with the wind' and combine it with 'War and peace' and turn it into a truly interactive work of fiction (game/movie/etc). I think these stories lend themselves rather well for a translation or a remake as a work of truly interactive fiction. The main characters in these works of fiction are thrown at the mercy of time and history. Riding the waves of time they have to make their own decisions, and do what they think is best.

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