Not creation but comprehension is the problem
In several books true interactive multidimensional fiction
is presented as a thing of the future. Neal Stephenson wrote
his book "The diamond age or A young ladies primer"
about thousands of girls being raised by interactive picture
books. The books presented them with stories. They had to
take part in these stories, try to solve problems, and as
a result they learned math, problem solving skills, chemistry,
etc.
Games based on interactive stories had gained a massive audience
in Neal Stephenson’s book. They were called ‘'ractives':
truly interactive multidimensional stories. Instead of watching
TV or dialing one of these special telephone numbers, you
could do a ractive. These ractives where truly interactive:
everything the players could do influenced the way the story
developed. Having read this, there is one thing I do
not understand: how are the stories behind these ractives
made?
What I am exploring here is the moment when the next Stephen
Spielberg decides to do a remake of 'Gone with the wind' and
combine it with 'War and peace' and turn it into a truly interactive
work of fiction (game/movie/etc). I think these stories lend
themselves rather well for a translation or a remake as a work
of truly interactive fiction. The main characters in these works
of fiction are thrown at the mercy of time and history. Riding
the waves of time they have to make their own decisions, and
do what they think is best.
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